One hundred and seventy-four days ago, we set Wordashery loose on the open web to learn one thing: is this idea worth building all the way? The answer came back a clear yes. So today the web chapter closes — not because it stalled, but because it succeeded.
What the Experiment Was For
We always treated the web run as a proving ground, never a finish line. It told us exactly what we needed to know: the mechanic holds, the daily ritual sticks, and the calm lands. That is how a studio pressure-tests a new concept — out in daylight, in front of real players, before committing it to a full release.
Thank you to everyone who solved a board, shared a result, or sent us a note. You were the experiment, and you passed it with us.
Moving Up a Stage
Wordashery now graduates toward a proper home on iOS and Android — more levels, more modes, and the most polished version of the game we've built yet. Pulling it from the web simply lets us give that release the full attention it deserves.
Clearing the Stage for What's Next
There's a second reason for the move. A studio can only put one idea in the spotlight at a time, and our next title is ready for its own turn in the open. Wordashery steps gracefully into the archive so the next game can step into the light. You can see what's taking shape on the Games page.
Nothing Lost, Everything Kept
The live web puzzle is winding down, but its story, screenshots, and gameplay are preserved for good on the Wordashery archive. Visit whenever you like.
Here's to the next experiment — and to every one after it.